Sit down

Watch the checkers actually move.

Click through the tour, hover a first roll, skim scoring and a few words. Then you’re ready for a real seat.

Jump to scoring · glossary · openings

Interactive rules tour

Six short steps. The board does the talking.

Step 1 of 6

Setup

    First-roll cheat sheet

    Hover or tap a roll. Solid defaults — not commandments.

    Pick a roll

    White to open

    Every first roll is a choice: make a point, run a back checker, or split.

    How scoring works

    Points, gammons, and the cube — plain English for your first money games or club night.

    Single game

    You win normally when you bear every checker off and your opponent has borne off at least one. That is 1 point × the cube value. The cube starts at 1, so a plain win is usually just one point.

    Gammon

    You clear the board before they have borne off any checker. That is a gammon: 2 × the cube. Painful. Worth celebrating quietly.

    Backgammon (the triple)

    Same as a gammon, plus they still have a checker in your home board or sitting on the bar. That is a backgammon: 3 × the cube. Rare, rude, and the reason the game has its name.

    The doubling cube

    It is not a die you roll. It sits in the middle at 1 until someone thinks they are ahead and offers to double. Opponent can take (game continues at the new stake; they now own the cube and can redouble later) or drop (they lose the current stake immediately). Only the player who owns the cube may offer the next double — until then, the other side is stuck with the value you set.

    Match play

    Club matches often play to a fixed score — first to 5, 7, or 11 points, for example — instead of settling every game in cash. The cube still matters; gammons and backgammons still multiply.

    Tiny glossary

    A handful of words so you can sit down without faking it.

    Anchor

    A point you own in the opponent’s home. Your emergency apartment. Hard to evict.

    Blot

    A lonely checker. Cute until someone lands on it. Then it is on the bar, and you are doing homework.

    Doubling cube

    Not a die you roll: it shows 2, 4, 8, 16, 32, 64. Offer to double when you like your position. They take — game continues at the new stake, they own the cube — or drop and lose the current stake.

    Gammon

    You bear every checker off before they bear off even one. Double the stake (2 × cube). Same family as the game’s name; not the same word.

    Backgammon

    The triple win: they have not borne off, and still have a checker in your home or on the bar. Triple the stake (3 × cube). See scoring.

    Pip count

    How many pips until all your checkers are off. Lower is closer to done. Starting race: 167–167.

    Prime

    Six points in a row you own. The opponent cannot jump a six-prime. A velvet rope across the board.